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Joined 2 years ago
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Cake day: June 30th, 2023

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  • It could just do with a UI refresh and maybe some added functionality

    That is actually huge ask.
    Mumble works in an “engineer brain” kinda way. Cause it has been made by engineers making sure the underlying tech is available to be used in so many scenarios.
    Making it work in a “user” kinda way is a huge change.
    And it would either make the code really difficult to maintain, or would isolate the power users by restricting the flexibility of mumble.
    The fact that mumble is FOSS is absolutely fantastic!

    Feel free to fork the project and refresh the UI.
    Or sponsored programmers to do this. If there is actually a market, you would be able to overtake mumble. You can even start from their codebase, the license is very permissive (just make sure you credit mumble!)








  • And it CAN fix all your problems. But that doesn’t mean you don’t have to fix the problems yourself.
    Which is often more than I can deal with. Thankfully - so far at least - all my problems are problems other people have encountered and have documented (and - in many cases - contributed to various projects to get the fix to more people)



  • Pretty much, yes.
    Developers for the older consoles employed all sorts of hacks and used all sorts of undocumented features.
    Emulators of N64 would develop the emulator for something like 80% of the features of 80% of the games, then put in specific workarounds for the oddities of each game.
    Which is why some games are better on specific emulators.

    Also, decompilation lead to a greater understanding of the various glitches. DK64 and Mario 64 speedruns benefitted massively from this.
    And also fun hack/mods like randomisers and hardcore modes, massively extending the games playability.

    But yeh, the things devs did back in the day is bonkers




  • I’ve heard rumours that Kitten Space Agency (the spiritual successor to Kerbal Space Program, considering KSP2 is dead on arrival) will support multiple monitors.
    I know it has multiplayer baked in at every step of the development (even if it won’t be available on release). So maybe I’m getting my wires crossed between multimonitor and features of the multiplayer that sound like they would be great for multi monitor (IE, someone plays as ground control)






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