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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I build software and can confirm this.

    This is pretty run-of-the-mill analytics and user session recording. There’s nothing surprising here.

    Usually it’s not actual screen recording but rather user action diff recording (Which effectively acts like recording the application except that it only records things that changed so that the recording is much cheaper to store)

    This is extremely effective for tracking down bugs, solving user support issues with software, or watching session recordings to figure out if users are using the software in unexpected ways.






  • Yeah, location based as in you and the objects in the game are based on real world coordinates. The “grid” for the game is overlayed onto the real world

    Same ingress lost its appeal after a while. The gameplay loop was shallow and repetitive. It was based around rather fast gameplay loops, that would resolve, and then you rinse and repeat.

    I made some cool friends though, it was cool to meet people at capture points.

    I’m aiming for much MUCH more depth here. Fundamentally different from ingress of similar games, aside from being location based. More industry and exploration, with a more typical loop around economy, growth, and advancement.


  • Great question, and one I’ve struggled with.

    I’m a big privacy advocate, and my personal devices and home network reflect that. Which really brings me to a difficult crossroads here.

    I don’t have a good answer for you right now, the best I have are the problems I’m trying to balance:

    • Anticheat: How do detect and build better detection for location spoofing? This, intrinsically, requires the recording of directly associated location data. And the collection of mass anonymized data in order to determine “what looks normal”, to spot abnormal (spoofing) behavior. How can I balance this against privacy concerns? It’s a rough one for sure.
      • This is the toughest one here. Likely I’ll need a combination of data retention periods and anonymization. At the very least sensitive data is separated from the rest of the game data, and is encrypted at rest. Likely there are clever protocols and solutions already out there I just don’t know about yet that can improve protections here.
    • Audit Logs: When a player performs an action that interacts with a location-based feature, where they where when that action was performed it is stored alongside the audit log of that action. This ties in closely with Anticheat, and also enables pattern matching to try and find oddities (exploits, cheating, bugs, and other problems).
      • Right now these stay around forever, and can be used to simulate the global game state at any point in the past (really REALLY useful for debugging problems, especially when you don’t have a good repro). Eventually such state should make granular rollbacks possible in case of exploits or rampant cheating. (A game where you have to physically go somewhere to capture a mine means rollbacks have a crazy high cost, making them granular is pretty important)
    • Analytics and Telemetry: Location data isn’t in use here right now. And I don’t see how it would be while also respecting privacy.

    Selling the data: 😂😂😂 I’d rather light my servers on fire than stoop to that level.


  • Hey that’s totally valid!

    I’m an avid player of Factorio and Dyson Sphere Program. Those really scratch the pure factory itch.

    I’m aiming to scratch a different itch here. Persistent empire building in competition with others over finite resources is an itch that’s REALLY hard to scratch. And that’s what I’m aiming for here.

    That sense that you have built something that feels more tangible than other games you’re accustomed to. There’s a real world element, you control something that someone else cannot, with that comes that empire building feeling I personally live, and want to build a game around.







  • Yeah, but they hold none of the actual real emotional needs complexities or nuances of real human connections.

    Which means these people become further and further disillusioned from the reality of human interaction. Making them social dangers over time.

    Just like how humans that lack critical thinking are dangers in a society where everyone is expected to make sound decisions. Humans who lack the ability to socially navigate or connect with other humans are dangerous in the society where humans are expected to socially stable.

    Obviously these people are not in good places in life. But AI is not going to make that better. It’s going to make it worse.













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